The Portfolio of Jóhannes G. Þorsteinsson

A programmer, game developer, sound designer and a musician in north Iceland. Makes noises & games. The man behind Kollafoss Game Farm and the annual Isolation Jam.

Kito Carnage


The map that started my path into game development. My first ever level for Bungie’s Marathon Infinity. Originally released in 2000. Updated in 2005 and 2019.

A circular arena with a large water column in the middle filled with SMG´s so you can equip yourself for water fights.

Download Kito Carnage v3.1.

Version History:

v3.1 (6th October 2019)

v3.0 (18th August 2005)

fixed some things noted in ratings over at fileball. Thank you Blake for starting this “rating campaign” and rate my map along with the others. Thanks to you. So, i added some little more ammo and tweaked the ammo respawn rate. Retextured some minor things but the main gameplay change would that i made the water container A LOT shorter. So instead of this huge water column reaching up into the sky you get a reasonable water column you will be able to fight in instead of getting lost in.

v2.5 (17th July 2005)

Fixed weapon respawn rate a little, fiddled with lights and texturing a little too.


Layout fixed and added eyecandy, changed the weapons layout, added better lightning, and added a little eye candy.